- Name: Holo Defender
- Platform: Microsoft Hololens
- Roles: Lead Game Designer, Gameplay Programmer, UI Programmer
- Tools: Unity3D, C#, Windows SDK
- Team Size: 4 People
- Time Frame: 4 weeks
Holo Defender is an arcade tower defense game for the Microsoft Hololens. The goal of this project was to create a simple grid-based tower defense that can be projected into the physical world. It plays as a standard tower defense, with robot foes moving through a predetermined path while trying to reach an end goal, and damage the player’s home base. Players must use their wits to strategically place a variety of towers onto the map to stop waves of enemies from progressing. However, once the player’s base has taken too much damage, it’s all be over.
This game was developed a team of four students at Neumont University. This project was made for a class called Software Products in Emerging Platforms. We were allowed to work on pretty much whatever project we wanted, so long as we made it for a new, emerging platform, and so we decided to make a game for the Microsoft Hololens.